Simply by looking at the chart up top, it is clear why. Ascent provides a fair playing ground for both attackers and defenders, and some team compositions may even favor the attacking team. For instance, in A Site, closing the door in A Tree is crucial to eliminate one of the angles attackers can be shot at. It is more advantageous for defenders to activate the switch and destroy the door before the attackers make their push. Both sites feature door switches that can close off entryways from attackers or cut off angles for defenders. Smoking mid can also deceive the defenders into thinking there are no rotations until the squad arrives.Īs a defender, controlling just a few areas can simplify the map. Rotating from mid as an attacker can be done quietly by going through B Link to A Tree. Despite the map’s smaller size, defenders and attackers can move quickly, with defensive play usually deep in B Market. However, committing to entering the defender’s territory to push B Markets and obtain mid-control requires a significant effort. In Ascent, controlling the mid area is crucial to gain access to both A Site and B Site. Even though the doors on Ascent aren’t as showy as the teleporters on Bind, they’re definitely a useful feature in the game. On the other hand, attempting to break down the door exposes the attacker’s position and makes them vulnerable to an attack from the other side of the door. When the defending team shuts a one-way door, the attacking team is left with two options: either change their tactics and go elsewhere or attempt to break down the door.Ĭhoosing to go elsewhere requires quick thinking and may give away their strategy to the opposition, leading to an ambush. Although it may seem insignificant, the ability to close off a door and block a route can greatly impact the gameplay. On Ascent Valorant map, the distinguishing feature that sets it apart from other maps is its doors. What Makes Ascent Map Unique in Valorant? This guide provides a complete overview of the Ascent map layout, highlighting general and specific callout locations, as well as some fundamental tips and strategies for attacking and defending each site. The map features two sites where controlling distinct chokepoints with destructible and closeable doors is crucial, along with the long and open mid-corridor. They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.To achieve success in Valorant, having a comprehensive understanding of each map is crucial, especially for Ascent. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). Whilst intact, they absorb damage and cannot be penetrated by gunfire. The two walls separating Courtyard from Link also have a destructible panel each to cover them. Once destroyed, the doorway remains permanently open for the rest of the round. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. The map's 'unique' features include mechanical doors leading into sites. Mid is a playground for diverse ability use and successfully controlling the area opens additional routes for Attackers to both Spike sites. Yield as little territory as possible.Īscent is a map set in Italy that features a large, open middle area that both teams can skirmish over. Each site can be fortified by irreversible bomb doors once they’re down, you’ll have to destroy them or find another way. An open playground for small wars of position and attrition divide two sites on Ascent.
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